| 1. Kick-Off | 2-3 min | Prompt: "Think of something you weren't good at at first but got better at. What changed?" | Normalize the learning curve—skill grows with time and effort. |
| 2. Core Concepts | 5-7 min | Teach four key ideas: Growth Mindset, Fixed Mindset, Iteration, and Feedback Loop. | Emphasize "Fail Forward" — mistakes = data for improvement. |
| 3. Guided Work Time | 12-15 min | Tier 1: "Quick Fix Challenge" — Students respond to a short creative prompt (e.g., slogan, logo, or email). They create a first draft, swap with a partner for one suggestion, then revise once.
Tier 2: "Feedback Sprint" — Teams complete a short design or writing task (e.g., poster, product blurb, or app sketch). After Round 1, they exchange with another team, apply one actionable suggestion, and present the revised "Version 2." | Keep activities brief and iterative. Praise visible improvement, not perfection. Encourage specific, kind feedback ("Try adding…"). |
| 4. Reflection / Exit Ticket | 2-3 min | Prompts: "What changed between your first and second version?" "How does feedback help you grow?" | Reinforce reflection as the most important part of iteration. |